Galaxies coming on Kickstarter July 1st!

We are launching our next game on Kickstarter July 1st, and it’s called Galaxies, the game you play in the dark! Here’s what it looks like with lights closed: Follow our progress, along with many pictures, on facebook, instagram, and boardgamegeek.

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New-York Toy Fair 2019

We’ll be at the New-York Toy Fair next week-end, at the Javitz Center! We don’t have a booth, so refer to the “Contact Us” section to organize a meeting. We’ll be presenting our new projects there and meeting people! See you there 🙂

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Salon du Jeu et du Jouet 2018 QC + MTL

Come see us at the Salon du Jeu et du Jouet de Québec on november 17-18. We’ll also be at the Salon du Jeu de Société de Montréal on november 24-25! We’ll be presenting Mini DiverCity as well as demo-ing Mini BrilliAnts and our new up-and-coming game, Galaxies! For more information on the address including…

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Mini DiverCity now released!

Mini DiverCity is now available worldwide in English! Your local stores should be able to order the game if they don’t have it in stock! Mini DiverCity is a 15-20 minutes, 1 to 7 players coop game that is also very portable (small box). Will you be able to save the species before the industries…

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Essen 2018

Come meet us at the Spiel Essen 2018! We will be hanging out at Pixie Games’ booth! Come say hi, we don’t bite 🙂 Booth # 4-C117

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Mini DiverCity – Final Production Copy

We just received our first production copy of Mini DiverCity, another step’s completed before it gets officially released! Come and see us at Gen Con to try it out if you are there. It is a 1-7 player cooperative game playable in around 15 minutes.    

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Launch! Yay! One week later… Relaunch! Wait what?

It’s no secret that our first launch wasn’t exactly driving people crazy. Let’s take a look at what was wrong with our first campaign. The game was a tad too expensive, and that, combined with the fact that we were an unknown company to mostly everyone, turned off a lot of people about BrilliAnts!  …

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Why Sphere Games?

Before arriving to the point we are now, I asked myself this question many times, why not publish the game ourselves? Most of the new game designers, when they are ready to publish a game, try to find a publisher to get their games on the market. It’s the classic way to proceed as it’s…

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